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Biography
Jane
Harris is a Senior Research Fellow at Central St Martins College of Art and
Design. Her Ph.D. research, Royal College of Art, 1995-2000 'Surface
Tension'-The Aesthetic Fabrication of Digital Textiles - The Design and
Construction of 3D Computer Graphic Animation', was informed by an
established background in textile practice, which received the prestigious
Art Foundation Award 1994. Her Ph.D study included enquiry into the value of
material skills in aesthetically altering the potential of digital imaging
media. This theme has been further explored through PixelRaiders projects
2002 and 2004. Harris' work has received awards from The Arts and Humanities
Research Board (AHRB) (2002), The Arts Council of England (ACE) (2001), the
Rootstein Hopkins Foundation Award (1998) and The Hi-Tech Award, The Arts
Council and Channel 4 (1996). Recent exhibitions include 'Space Between'
Perth, Australia (2004), Empress's New Clothes', The Museum of London (2004),
'Forget Me Not & Other Stories', ICA, London (2003), 'Precious',
Millennium Galleries, Sheffield, inaugural exhibition, curated by the
Victoria and Albert Museum (2001) and commissioned installation, 'Portrayal',
Crafts Council, London (2000). A recent AHRB Innovation Award supported
enquiry of 3D CG animation/ 'realtime' origination of contemporary and
simulation of historical textile/ garment forms from 2002-03. This included
collaboration with fashion designer Shelly Fox, recipient of the Jerwood
Fashion Award, 3D CG computer graphic operator Mike Dawson and movement
designer Ruth Gibson. As visiting lecturer, Harris has worked extensively in
the UK and internationally; she has served as an advisor to the Scottish Arts
Council, more recently to the The Arts Council of England and the EPSRC/
AHRB.
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Current Visual Art Practice in Brief:
Jane Harris' work reflects the evocative nature of material and is informed
by contemporary and historical textiles. The diverse characteristics of cloth
provide an intrigue that has fundamentally directed a collection of work,
which is now entirely 3D computer graphically (CG) animated. They reference
former physical process and practice both in terms of the textile/ garment
form, the choreographic body movement and the invisible body image, absence
and presence. The visual reference to the body in these animated works
deliberately renders the garment as a cast, emphasising the beguiling
qualities of fluid material and form. The choreographed and layered movement
in the pieces explores space and time. The work transcends category and
serves to inform us of an alternative world that is digitally constructed,
one that looks beyond simulation of what we know and creatively challenges
our perception of what is 'real'.
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